LoadInstance (Method): Difference between revisions
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>JulienDethurens No edit summary |
>JulienDethurens No edit summary |
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==See Also== | |||
*[[File:Method Icon.png]] [[LoadBoolean (Method)|LoadBoolean]] | |||
*[[File:Method Icon.png]] [[LoadNumber (Method)|LoadNumber]] | |||
*[[File:Method Icon.png]] [[LoadString (Method)|LoadString]] | |||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 00:00, 13 February 2012
LoadInstance( string key ) | |
Returns | RBX.lua.Instance (Object) |
Description: | Loads an instance value that was previously saved to the player via SaveInstance. |
Member of: | Player |
Example
This code would print the name of the RBX.lua.Instance (Object) saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady() -- Wait for the player's data cache to load
print(player:LoadInstance("Model"))
end)