LoadCharacter (Method): Difference between revisions

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>Nominate
Doesn't seem to be protected anymore.
>Anaminus
unprotected; expanded description
Line 3: Line 3:
|name = LoadCharacter
|name = LoadCharacter
|arguments = [[bool]] <var>inGame = true</var>
|arguments = [[bool]] <var>inGame = true</var>
|protected = yes
|description = Loads in a new character for this player. This will replace the player's current character, if they have one.  
|description = Creates a new character for the player and places it in the [[Workspace]].
|object = Player
|object = Player
}}</onlyinclude>
}}</onlyinclude>


{{clear floats}}
{{clear floats}}
==Remarks==
LoadCharacter should be used in conjunction with [[Players]].[[CharacterAutoLoads]] to control spawning of characters. This method only works from a server-side [[Script]] (''not'' a [[LocalScript]]).
<!-- this is really weird -->
If <var>inGame</var> is {{true}}, then a default character will be loaded, then the Player's [[CharacterAppearance]] will be applied.
If <var>inGame</var> is {{false}}, then a character with the most recently loaded CharacterAppearance is used.
==Example==
This script turns off auto-loading and simulates character respawning.
<code lua>
local respawnTime = 5
local Players = Game:GetService("Players")
Players.CharacterAutoLoads = false
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid then
Humanoid.Died:connect(function()
-- find the humanoid, and detect when it dies
wait(respawnTime)
Player:LoadCharacter()
end)
end
end)
Player:LoadCharacter(true) -- load the character for the first time
end)
</code>


[[Category:Methods]]
[[Category:Methods]]

Revision as of 21:12, 10 April 2012

LoadCharacter( bool inGame = true )
Returns nil
Description: Loads in a new character for this player. This will replace the player's current character, if they have one.
Member of: Player


Remarks

LoadCharacter should be used in conjunction with Players.CharacterAutoLoads to control spawning of characters. This method only works from a server-side Script (not a LocalScript).

If inGame is true, then a default character will be loaded, then the Player's CharacterAppearance will be applied.

If inGame is false, then a character with the most recently loaded CharacterAppearance is used.

Example

This script turns off auto-loading and simulates character respawning.

local respawnTime = 5

local Players = Game:GetService("Players") Players.CharacterAutoLoads = false

Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild("Humanoid") if Humanoid then Humanoid.Died:connect(function() -- find the humanoid, and detect when it dies wait(respawnTime) Player:LoadCharacter() end) end end)

Player:LoadCharacter(true) -- load the character for the first time end)