LoadCharacter (Method): Difference between revisions
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>Camoy No edit summary |
>3dGen Got rid of the brackets around "Player" |
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Line 4: | Line 4: | ||
|returns = [[nil]] | |returns = [[nil]] | ||
|description = Will load the character, used is resurrection. The argument is not necessary for this operation. Passing it false will load the character without animation | |description = Will load the character, used is resurrection. The argument is not necessary for this operation. Passing it false will load the character without animation | ||
|object = | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 01:46, 27 December 2010
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
LoadCharacter( boolean inGame ) | |
Returns | nil |
Description: | Will load the character, used is resurrection. The argument is not necessary for this operation. Passing it false will load the character without animation |
Member of: | Player |