LoadBoolean (Method): Difference between revisions
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<onlyinclude>{{ | <onlyinclude>{{Method | ||
|name = LoadBoolean | |name = LoadBoolean | ||
|arguments = [[String]] key | |arguments = [[String]] key |
Revision as of 15:46, 9 July 2011
LoadBoolean( String key ) | |
Returns | Bool value |
Description: | Returns a boolean value that was previously saved to the player via SaveBoolean with the same key. Returns false if the key doesn't exist, not nil. |
Member of: | Player |
game.Players.PlayerAdded:connect(function(newPlayer) newPlayer:WaitForDataReady() p = newPlayer:LoadBoolean("Bool") game.Workspace.Brick.CanCollide = p.Value end)