LoadBoolean (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>MrNicNac No longer admin-only. |
>SoulStealer9875 No edit summary |
||
Line 8: | Line 8: | ||
{{clear floats}} | {{clear floats}} | ||
<pre> | |||
game.Players.PlayerAdded:connect(function(newPlayer) | |||
newPlayer:WaitForDataReady() | |||
p = newPlayer:LoadBoolean("Bool") | |||
game.Workspace.Brick.CanCollide = p.Value | |||
end) | |||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 15:46, 9 July 2011
LoadBoolean( String key ) | |
Returns | Bool value |
Description: | Returns a boolean value that was previously saved to the player via SaveBoolean with the same key. Returns false if the key doesn't exist, not nil. |
In Object: | Player |
game.Players.PlayerAdded:connect(function(newPlayer) newPlayer:WaitForDataReady() p = newPlayer:LoadBoolean("Bool") game.Workspace.Brick.CanCollide = p.Value end)