LoadAsset (Function): Difference between revisions
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{{Function| | {| | ||
|<onlyinclude>{{Function| | |||
name = LoadAsset | name = LoadAsset | ||
|arguments = [[Number]] AssetId | |arguments = [[Number]] AssetId | ||
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|description = Returns a model in the InsertService containing the loaded asset. | |description = Returns a model in the InsertService containing the loaded asset. | ||
|object = [[RBX.lua.InsertService_(Service)|InsertService]] | |object = [[RBX.lua.InsertService_(Service)|InsertService]] | ||
|}} | |}}</onlyinclude> | ||
|} | |||
Revision as of 21:41, 18 July 2010
Example
Game:GetService("InsertService"):LoadAsset( AssetId ).Parent = Workspace
Limitations
- Some scripts are deleted from loaded models. Presumably this is to stop viruses.
- LoadAsset cannot be used offline (in Studio Play or Studio Start Server/Start Player).
- Model must be public domain if loaded from a Server-side script.
- Model must be public domain or owned by player for a Local script.