Joints: Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>NecroBumpist
No edit summary
>NXTBoy
No edit summary
Line 1: Line 1:
The connection that keeps bricks together when [[studs]] and [[inlets]] are joined is called Joints. You can remove these from a [[model]] or [[part]] by calling the [[BreakJoints (Function)|BreakJoints()]] function. These are called "Connectors" while the game [[Online mode|is loading]]. Another name for Joints is called snaps.
A '''joint''', called a "connection" while a game is loading, is something that connects two parts together. Common types of joints are [[Weld]]s, [[Snap]]s, and [[Hinge]]s. Joints are represented using a [[JointInstance]] object, which has four important properties: C0, C1, Part0, and Part1.


You can view the number of snaps and [[part|parts]] by pressing [[Control F1]] which calls two boxes that display current [[settings]] and computer stats.
== Automatic creation ==


[[Category:Stubs]]
== How joints work ==
{{Delete}}
 
 
 
 
weld.Part1.CFrame == weld.Part0.CFrame * weld.C0 * weld.C1:inverse()

Revision as of 17:07, 15 January 2012

A joint, called a "connection" while a game is loading, is something that connects two parts together. Common types of joints are Welds, Snaps, and Hinges. Joints are represented using a JointInstance object, which has four important properties: C0, C1, Part0, and Part1.

Automatic creation

How joints work

weld.Part1.CFrame == weld.Part0.CFrame * weld.C0 * weld.C1:inverse()