InOut (Property): Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>Mindraker
No edit summary
>Mindraker
mNo edit summary
Line 10: Line 10:


{| class="wikitable" width=100% border="1" cellspacing="0" cellpadding="4" style="background-color: #fdd; border: 4px dashed #f00;"
{| class="wikitable" width=100% border="1" cellspacing="0" cellpadding="4" style="background-color: #fdd; border: 4px dashed #f00;"
|+ <big>The InOut [[Enum]] is used to set where the object is on the side of it's parent. It has 3 numbers.</big>
|+ <big>The InOut [[Enum]] is used to set where the object is on the side of its parent. It has 3 numbers.</big>
|-
|-
| bgcolor="#AB5454"|<span style="color:white">'''Enum'''</span>
| bgcolor="#AB5454"|<span style="color:white">'''Enum'''</span>

Revision as of 09:08, 14 December 2008

InOut
Property Enum InOut
Description Sets what part of the Parent's side the object is on.
Member of [[RBX.lua.Hole (Object)|Hole]]


The InOut Enum is used to set where the object is on the side of its parent. It has 3 numbers.
Enum Name Description
0 Edge On the edge of the side.
1 Inset On the inset of the edge of the side.
2 Center On the center of the side.