How to Make Ramps: Difference between revisions

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Also, you can use
Also, you can use
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brick.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)
game.Workspace.slope.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)
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</pre>



Revision as of 15:44, 1 December 2008

Introduction

There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation.

Using a Hinge

  • In Roblox studio, click Workspace.
  • Click Insert > Object > Part
  • Resize the newly brick so that it is one unit wide, one unit long, and as tall as you want.
  • Click the Weld option in your Toolbar (it has an X in a square).
  • Click ONE side of your tall brick with the weld option.
  • Click Workspace.
  • Click Insert > Object > Part
  • Resize this newly created brick so it is one unit wide, one unit long, and one unit tall.
  • Click the Weld option in your Toolbar.
  • Click the side of this brick that is facing the welded side of the TALL brick with the weld option. You should have two welded faces facing each other.
  • Select the Drag option in your Toolbar.
  • Place the small brick near the top of the tall tower.
  • Select the Hinge option on your Toolbar
  • Click the small brick. A yellow dot should be protruding from it.
  • Click Workspace.
  • Click Insert > Object > Part
  • Resize this newly created brick to a long, flat, rectangle.
  • Drag this newly created rectangle so that you can't see the yellow dot.
  • Test your game. If you did this correctly, your bar should fall downwards.

Using a CFrame

Make a brick, anchor it and name it "slope". Then open the Command Bar and type this in:

game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0,0,0)

Change the "(0,0,0)" to how many radians (not degrees) you want it to rotate. Instead of using degrees, they use radians, which are a different way of saying how big an angle is. You can use numbers between 1 and 0, which will work fine.

Play around with it, you can put the new number in either one of the three zeroes in the line, like this:

game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0.5,0.9,0.3)

Which will make it rotate in all kinds of directions. You can also press enter a couple of times and it will make the brick rotate again, so you can rotate it farther.

Also, you can use

game.Workspace.slope.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)
  • Change the first CFrame.new(Vector3.new((x,y,z)) values to reflect the position of your brick.
  • Change the second CFrame.fromAxisAngle(Vector3.new(x,y,z)) values to reflect which dimensions you are rotating. For example, if you want to rotate the brick around the z axis, use (Vector3.new(0,0,1)). If you want to rotate the brick around the y axis, use (Vector3.new(0,1,0)). If you want to rotate the brick around the x and z axis, use (Vector3.new(1,0,1)).
  • Lastly, change math.pi/2 to the value in radians you wish to angle the brick by. This can be a constant, a variable, up to you.

See Also

Radians

Function Dump/Mathematical Functions