How to Make Ramps: Difference between revisions

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Try math.pi, its equal to 180 degrees. Then, try multiplying or dividing it to get different angles.
Try math.pi, its equal to 180 degrees. Then, try multiplying or dividing it to get different angles.
EDIT by dr01d3k4 - If you do not understand radians, then you can use math.rad(x) and change x to the number in degrees, this will convert it into radians for you. math.deg(x)does the opposite, changes radians into degrees.


== See Also ==
== See Also ==

Revision as of 03:44, 22 November 2008

Introduction

There are two ways you can make ramps. You can either use a Hinge or a CFrame to edit rotation.

Using a Hinge

  • In Roblox studio, click Workspace.
  • Click Insert > Object > Part
  • Resize the newly brick so that it is one unit wide, one unit long, and as tall as you want.
  • Click the Weld option in your Toolbar (it has an X in a square).
  • Click ONE side of your tall brick with the weld option.
  • Click Workspace.
  • Click Insert > Object > Part
  • Resize this newly created brick so it is one unit wide, one unit long, and one unit tall.
  • Click the Weld option in your Toolbar.
  • Click the side of this brick that is facing the welded side of the TALL brick with the weld option. You should have two welded faces facing each other.
  • Select the Drag option in your Toolbar.
  • Place the small brick near the top of the tall tower.
  • Select the Hinge option on your Toolbar
  • Click the small brick. A yellow dot should be protruding from it.
  • Click Workspace.
  • Click Insert > Object > Part
  • Resize this newly created brick to a long, flat, rectangle.
  • Drag this newly created rectangle so that you can't see the yellow dot.
  • Test your game. If you did this correctly, your bar should fall downwards.

Using a CFrame

Make a brick, anchor it and name it "slope". Then open the Command Bar and type this in:

game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0,0,0)

Change the "(0,0,0)" to how many radians (not degrees) you want it to rotate. Instead of using degrees, they use radians, which are a different way of saying how big an angle is. You can use numbers between 1 and 0, which will work fine.

Play around with it, you can put the new number in either one of the three zeroes in the line, like this:

game.Workspace.slope.CFrame=CFrame.fromEulerAnglesXYZ(0.5,0.9,0.3)

Which will make it rotate in all kinds of directions. You can also press enter a couple of times and it will make the brick rotate again, so you can rotate it farther.

Also, you can use

brick.CFrame=CFrame.new(Vector3.new(0,100,0)) * CFrame.fromAxisAngle(Vector3.new(0,0,1), math.pi/2)
  • Change the first CFrame.new(Vector3.new((x,y,z)) values to reflect the position of your brick.
  • Change the second CFrame.fromAxisAngle(Vector3.new(x,y,z)) values to reflect which dimensions you are rotating. For example, if you want to rotate the brick around the z axis, use (Vector3.new(0,0,1)). If you want to rotate the brick around the y axis, use (Vector3.new(0,1,0)). If you want to rotate the brick around the x and z axis, use (Vector3.new(1,0,1)).
  • Lastly, change math.pi/2 to the value in radians you wish to angle the brick by. This can be a constant, a variable, up to you.

Tips

Try math.pi, its equal to 180 degrees. Then, try multiplying or dividing it to get different angles.

EDIT by dr01d3k4 - If you do not understand radians, then you can use math.rad(x) and change x to the number in degrees, this will convert it into radians for you. math.deg(x)does the opposite, changes radians into degrees.

See Also

Radians