How To Make Homing Objects.: Difference between revisions

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==See also==
==See also==


[[RBX.Lua.RocketPropulsion The RocketPropulsion object]]
[[RBX.Lua.RocketPropulsion]] The RocketPropulsion object

Revision as of 21:17, 12 May 2008

How To Make Homing Objects

Rocket Propulsion And The Part

Create the RocketPropulsion and the part object. Alternatively, you could make a missle with rocketpropulsion without a target, and put it in Lighting, then clone the rocket.

Defining the target

This requires a script.

Example:

"game.Workspace.Part.RocketPropulsion.Target = game.Workspace.dreaddraco2.Head

Firing The Part

This also requires a script, this will set off your part (If Unanchored) after The Target:

Example:

"game.Workspace.Part.RocketPropulsion:fire()"

Additional Features

The CartoonCharacter property sets whether your part should head Directly towards it, ignoring the point its facing, or whether it faces straight at you. 1 Would be always facing at you. 0.5 Would be sort of facing you. 0 would be No effort to facing you.

abort()

This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky.

See also

RBX.Lua.RocketPropulsion The RocketPropulsion object