How To Make Homing Objects.: Difference between revisions
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>Dreaddraco2 Thought people might occasionaly want to know what rocketpropulsion can be used for, or how to make homing objects. |
>Mindraker This page needs work. |
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=How To Make Homing Objects= | =How To Make Homing Objects= | ||
== | ==Rocket Propulsion And The Part== | ||
Create the RocketPropulsion and the part object. Alternatively, you could make a missle with rocketpropulsion without a target, and put it in Lighting, then clone the rocket. | |||
== | ==Defining the target== | ||
This requires a script. | |||
Example: | |||
<pre> | |||
"game.Workspace.Part.RocketPropulsion.Target = game.Workspace.dreaddraco2.Head | |||
</pre> | |||
== | ==Firing The Part== | ||
This also requires a script, this will set off your part (If Unanchored) after The Target: | This also requires a script, this will set off your part (If Unanchored) after The Target: | ||
Example: | |||
<pre> | |||
"game.Workspace.Part.RocketPropulsion:fire()" | "game.Workspace.Part.RocketPropulsion:fire()" | ||
</pre> | |||
== | ==Additional Features== | ||
CartoonCharacter | The [[CartoonCharacter]] property sets whether your part should head Directly towards it, ignoring the point its facing, or whether it faces straight at you. 1 Would be always facing at you. 0.5 Would be sort of facing you. 0 would be No effort to facing you. | ||
:abort() | :abort() | ||
This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky. | This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky. | ||
==See also== | |||
[[RBX.Lua.RocketPropulsion The RocketPropulsion object]] |
Revision as of 21:15, 12 May 2008
How To Make Homing Objects
Rocket Propulsion And The Part
Create the RocketPropulsion and the part object. Alternatively, you could make a missle with rocketpropulsion without a target, and put it in Lighting, then clone the rocket.
Defining the target
This requires a script.
Example:
"game.Workspace.Part.RocketPropulsion.Target = game.Workspace.dreaddraco2.Head
Firing The Part
This also requires a script, this will set off your part (If Unanchored) after The Target:
Example:
"game.Workspace.Part.RocketPropulsion:fire()"
Additional Features
The CartoonCharacter property sets whether your part should head Directly towards it, ignoring the point its facing, or whether it faces straight at you. 1 Would be always facing at you. 0.5 Would be sort of facing you. 0 would be No effort to facing you.
- abort()
This, as its name suggests, aborts the RocketPropulsions mission to get to you, You could us this if your objects need fuel, and when the fuel is 0 they drop out of the sky.