Friction (Property): Difference between revisions
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Revision as of 21:21, 23 March 2010
Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink.
Note that Friction depends on both objects that are touching. If one is set to 0 and the second is set to 1, the sliding object will slow down over time. You must set them both to 0 for a no-friction ice rink, or both to 1 for a quick stop sandpaper surface.
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Property | Number Friction |
Description | Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |