BreakJoints (Function): Difference between revisions
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>Anaminus m BreakJoints moved to BreakJoints (Function) |
>Mindraker mNo edit summary |
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Line 4: | Line 4: | ||
|returns = n/a | |returns = n/a | ||
|description = Breaks any Surface connections with any adjacent parts. | |description = Breaks any Surface connections with any adjacent parts. | ||
|object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Model (Object)|Model]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]], [[RBX. | |object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Model (Object)|Model]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]], [[RBX.lua.Workspace (Service)|Workspace]] | ||
|}} | |}} |
Revision as of 04:31, 31 October 2008
BreakJoints( ) | |
Returns | n/a |
Description: | Breaks any Surface connections with any adjacent parts. |