Died (Event): Difference between revisions

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Revision as of 06:19, 21 August 2010

Died ( )
Description Fired after a Humanoid dies.
Member of: [[RBX.lua.Humanoid (Object)|Humanoid]]

Description

Died event is triggered when Humanoid "dies" either because Health is 0 or because the Head and Torso are disconnected (Broken joints or one or both is removed).

The event occurs after the automatic BreakJoints in model upon death, but before character falls and is removed.

Example
function onDied(character)
	--do on death
end

function onCharacterAdded(character)
	character.Humanoid.Died:connect(function()
		onDied(character)
	end)
end

function onPlayerAdded(player)
	player.CharacterAdded:connect(onCharacterAdded)
end

game.Players.PlayerAdded:connect(onPlayerAdded)