Died (Event): Difference between revisions
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Revision as of 06:19, 21 August 2010
Description
Died event is triggered when Humanoid "dies" either because Health is 0 or because the Head and Torso are disconnected (Broken joints or one or both is removed).
The event occurs after the automatic BreakJoints in model upon death, but before character falls and is removed.
Example
function onDied(character) --do on death end function onCharacterAdded(character) character.Humanoid.Died:connect(function() onDied(character) end) end function onPlayerAdded(player) player.CharacterAdded:connect(onCharacterAdded) end game.Players.PlayerAdded:connect(onPlayerAdded)