Clone (Function): Difference between revisions

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Revision as of 19:23, 25 March 2010

[[::Category:Functions|Up one category:
:Category:Functions]]

The Clone function creates a duplicate of an object. The object's Parent property needs to be set, as it is nil to start.

Clone( )
Returns Instance object
Description: Returns a copy of this Object and all its children. The copy's Parent is nil


Example 1

This example creates a copy of a car every 5 minutes, and gives the new car a silly name.

while true do                        --Starts up a While loop

  model = game.Workspace.Car:Clone() --This line creates a copy of "Car" in the Workspace.
                                     --Since we set it to "model" we can do things with it.

  model.Name = "LOLZCARLOLOLOLOL"    --Here we set the name of the Model to something silly.
                                     --But the model is just a variable, not an object.
                                     --For that we need to set it's parent. 

  model.Parent = game.Workspace      --Now we make it appear in the game world.

  wait(300)                          --Wait 300 seconds, or about 5 minutes.

end

Example 2

This example simply creates an instant copy of the original model.

game.Workspace.Model:Clone.Parent = game.Workspace