Clone (Function): Difference between revisions

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Revision as of 19:15, 25 March 2010

[[::Category:Functions|Up one category:
:Category:Functions]]

The Clone function creates a duplicate of an object. You have to define

Clone( )
Returns Instance object
Description: Returns a copy of this Object and all its children. The copy's Parent is nil


Example

This example creates a copy of a car every 5 minutes, and gives the new car a silly name.

while true do   --Starts up a While loop

     model = game.Workspace.Car:Clone()    --This line creates a copy of "Car" in the Workspace, and sets it to the variable "model"
                                           --Since we set it to "model" we can do things with it. For example,

     model.Name = "LOLZCARLOLOLOLOL"       --Here we set the name of the Model to something silly.
                                           --But the model is just a variable, it doesn't exist in the 3D world. 
                                           --For that we need to set it's parent. 

     model.Parent = game.Workspace         --With this line the part will now appear in the game world.

     wait(300)                             --Wait 300 seconds, or about 5 minutes.

end