CharacterAdded (Event): Difference between revisions
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Revision as of 02:48, 24 January 2012
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Description | Fired when a character spawns or respawns. |
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Member of: | Player |
Description
The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Example
local function onRespawn(character)
--do something on respawn
end
local function onPlayerEntered(newPlayer)
newPlayer.CharacterAdded:connect(onRespawn)
end
game.Players.PlayerAdded:connect(onPlayerEntered)