CharacterAdded (Event): Difference between revisions
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Revision as of 01:27, 20 May 2010
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Description
The character will be a model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Usage
function onRespawn(character) -- do something with character/backpack/etc. end function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered)