LoadInstance (Method): Difference between revisions
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m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" Tags: mobile web edit mobile edit |
m Text replacement - "</code>" to "</SyntaxHighlight>" |
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print(player:LoadInstance("Model")) | print(player:LoadInstance("Model")) | ||
end) | end) | ||
</ | </SyntaxHighlight> | ||
==See Also== | ==See Also== |
Revision as of 04:07, 27 April 2023
LoadInstance( string key ) | |
Returns | RBX.lua.Instance (Object) |
Description: | Loads an instance value that was previously saved to the player via SaveInstance. |
Member of: | Player |
Example
This code would print the name of the RBX.lua.Instance (Object) saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady() -- Wait for the player's data cache to load
print(player:LoadInstance("Model"))
end)