CameraSubject (Property): Difference between revisions
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m Text replacement - "</code>" to "</SyntaxHighlight>" Tags: mobile web edit mobile edit |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" Tags: mobile web edit mobile edit |
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{{Example|In a LocalScript inside the player's character or player's PlayerGui we can do<br/><code lua> | {{Example|In a LocalScript inside the player's character or player's PlayerGui we can do<br/><SyntaxHighlight code="lua"> | ||
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part | game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part | ||
</SyntaxHighlight> | </SyntaxHighlight> | ||
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Makes the player's camera point towards 'Part'. | Makes the player's camera point towards 'Part'. | ||
<code lua> | <SyntaxHighlight code="lua"> | ||
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid | game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid | ||
</SyntaxHighlight> | </SyntaxHighlight> |
Revision as of 03:59, 27 April 2023
CameraSubject | |
Property | Instance |
Description | A Model, Part, or Humanoid for the camera to look at. Setting this property will override the Focus property. |
Member of | Camera |
Example
In a LocalScript inside the player's character or player's PlayerGui we can dogame.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part
Makes the player's camera point towards 'Part'.
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
Reverts the camera to pointing back towards the character.