Vector2: Difference between revisions

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AbsolutePosition and AbsoluteSize both use Vector2
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==Vector2==
==Vector2==


A Vector2 is a number that holds two values inside it.
A Vector2 has two values - an X ordinate, and a Y ordinate. They're kind of like those coordinates you use in school on graphs. I'm sure you've seen something like
 
{{LeftNoticeStart}}
Vector2 has two values, an X ordinate, and Y ordinate. They're kind of like those coordinates you use in school on graphs. I'm sure you've seen something like


  (1, 5)
  (1, 5)
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That's really all there is to it. Usually, the use of Vector2s are in doing simple calculations that UDim2s do not have built in.  When people talk about the values inside a Vector2,
That's really all there is to it. Usually, the use of Vector2s are in doing simple calculations that UDim2s do not have built in.  When people talk about the values inside a Vector2,
*X is horizontal, or width.
* X is horizontal, or width
*Y is vertical, or height
* Y is vertical, or height
|}
 
==[[Constructors]]==
==[[Constructors]]==


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{|class="wikitable"
! Constructor !! Description
! Constructor !! Description
|-
|-
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All of these properties are Read Only (you can't just set them Vector2.x = 5, it doesn't work) but you can create new vectors with such changes, or apply an operation, seen in the next section.
All of these properties are Read Only (you can't just set them Vector2.x = 5, it doesn't work) but you can create new vectors with such changes, or apply an operation, seen in the next section.


{|border="1" cellspacing="5"  style=" -webkit-border-radius: 4px; -moz-border-radius: 4px; height: 100%; background-color: #FFFFFF; border-top: dashed 2px #ff0000; border-left: dashed 2px #ff0000; border-bottom: dashed 2px #aa0000; border-right: dashed 2px #aa0000; margin: 6px; margin-right: 10px; margin-left: 10px; clear: none; padding: 2px;"
{|class="wikitable"
! Property !! Type !! Description
! Property !! Type !! Description
|-
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== Operators ==
== Operators ==


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{|class="wikitable"
! Operator !! Description
! Operator !! Description
|-
|-

Revision as of 17:15, 23 December 2011

Vector2

A Vector2 has two values - an X ordinate, and a Y ordinate. They're kind of like those coordinates you use in school on graphs. I'm sure you've seen something like

(1, 5)

somewhere before. This means that on a graph you go to the right 1, and then up 5. That's because a coordinate uses an X and a Y value. It looks like this

(x, y)

That's really all there is to it. Usually, the use of Vector2s are in doing simple calculations that UDim2s do not have built in. When people talk about the values inside a Vector2,

  • X is horizontal, or width
  • Y is vertical, or height

Constructors

Constructor Description
Vector2.new(x, y) Creates a new Vector2 using ordinates x, and y.

Properties

All of these properties are Read Only (you can't just set them Vector2.x = 5, it doesn't work) but you can create new vectors with such changes, or apply an operation, seen in the next section.

Property Type Description
Vector2.x Number The x-coordinate
Vector2.y Number The y-coordinate
Vector2.unit Vector2 A normalized copy of the vector
Vector2.magnitude Number The length of the vector

Operators

Operator Description
Vector2 + Vector2 returns Vector2 translated (slid) by Vector2
Vector2 - Vector2 returns Vector2 translated (slid) by -Vector2 (also gives relative position of 1 to the other)
Number * Vector2 returns Vector2 with each component multiplied by Number
Vector2 * Number returns Vector2 with each component multiplied by Number
Number / Vector2 returns Vector2 with Number divided by each component
Vector2 / Number returns Vector2 with each component divided by Number
Vector2 * Vector2 returns Vector2 with each component multiplied by corresponding component
Vector2 / Vector2 returns Vector2 with each component divided by corresponding component

Examples

In the following diagram, there are two line segments. These two line segments can be represented in Roblox with four Vector2 values.

Diagram of two line segments using Cartesian Coordinates.

Lets say we have line A :

local lineA={Vector2.new(2, 7), Vector2.new(2, 1)};
lineA.magnitude = (lineA[1]-lineA[2]).magnitude
lineA.unit = (lineA[1]-lineA[2]).unit

and line B :

local lineB={Vector2.new(1, -5), Vector2.new(3, -3)};
lineB.magnitude = (lineB[1]-lineB[2]).magnitude
lineB.unit = (lineB[1]-lineB[2]).unit

Now, if we were to print the length (or magnitude) of each line segment, it would be the number displayed to the right of it:

print("The magnitude of line A is " .. lineA.magnitude .. " units.")
print("The magnitude of line B is " .. lineB.magnitude .. " units.")

The output would be:

The magnitude of line A is 6.
The magnitude of line B is 3.4142135623731.

See Also