User:Outofspace/Shape Scripts: Difference between revisions

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>Outofspace
New page: Me phailing to be Minraker. Here's the evidence: == Red Wall of Lag == <pre> x = 1 y = 1 z = 1 for i = 1, 196 do xx = x +4 ^ 2 / 3 ^3 / 8 x = xx yy = y +4 ^ 2 / 3 y = yy zz = z +4 ^ 2...
 
>Outofspace
No edit summary
Line 1: Line 1:
Me phailing to be Minraker. Here's the evidence:
==The Shape Scripts=
Me phailing to be Mindraker. Here's the evidence:
 
=== Red Wall of Lag ===
 
Hahaha.


== Red Wall of Lag ==
<pre>
<pre>
x = 1
x = 1
Line 25: Line 29:
p.Color = Color3.new(1)
p.Color = Color3.new(1)
wait(0.05)
wait(0.05)
end
</pre>
=== Stair Maker ===
Ok, this was useful once.
<pre>
x = 1
xx = 1
xxx = 1
for i=1,10 do --Replace 10 with the number of steps you want.
local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
a.Locked = true
--y = x+5*10/3
yy = xx+10*10/4
yyy = xxx+15*10/8
a.Position = Vector3.new(y, yy, yyy)
z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz
wait(0.5)
end
</pre>
=== Random ===
Looks like a tree.
<pre>
x = 1
xx = 1
xxx = 1
for i=1,25 do --Replace 10 with the number of steps you want.
local a = Instance.new("Part")
a.Parent = game.Workspace
--a.Anchored = true
--a.Locked = true
y = x+5*-10/3
yy = xx+6*-10/4
yyy = xxx+7*-10/5
--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)
z = x + 1
zz = xx + 2
zzz = xxx + 3
x = z
xx = zz
xxx = zzz
wait(0.5)
end
</pre>
=== Quadrilateral...thing ===
I forgot the name of the shape.
<pre>
x = 1
xx = 1
xxx = 1
for i=1,25 do --Replace 10 with the number of steps you want.
local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
--a.Locked = true
y = x+5^1*10*1/2^1-400
yy = xx+5^2*10*2/2^2-400
yyy = xxx+5^3*10*3/2^3-400
--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)
z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz
wait(0.1)
end
end
</pre>
</pre>

Revision as of 02:49, 15 December 2008

=The Shape Scripts

Me phailing to be Mindraker. Here's the evidence:

Red Wall of Lag

Hahaha.

x = 1
y = 1
z = 1

for i = 1, 196 do

xx = x +4 ^ 2 / 3 ^3 / 8
x = xx

yy = y +4 ^ 2 / 3
y = yy

zz = z +4 ^ 2 / 3 ^ 3 / 8
z =zz

p = Instance.new("Part")
p.Parent = game.Workspace
p.Size = Vector3.new(1,1,1)
p.Position = Vector3.new(x,1.8,z)
p.Anchored = true
p.Color = Color3.new(1)
wait(0.05)
end

Stair Maker

Ok, this was useful once.

x = 1
xx = 1
xxx = 1

for i=1,10 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
a.Locked = true

--y = x+5*10/3
yy = xx+10*10/4
yyy = xxx+15*10/8

a.Position = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz

wait(0.5)
end

Random

Looks like a tree.

x = 1
xx = 1
xxx = 1

for i=1,25 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
--a.Anchored = true
--a.Locked = true

y = x+5*-10/3
yy = xx+6*-10/4
yyy = xxx+7*-10/5

--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 2
zzz = xxx + 3
x = z
xx = zz
xxx = zzz

wait(0.5)
end

Quadrilateral...thing

I forgot the name of the shape.

x = 1
xx = 1
xxx = 1

for i=1,25 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
--a.Locked = true

y = x+5^1*10*1/2^1-400
yy = xx+5^2*10*2/2^2-400
yyy = xxx+5^3*10*3/2^3-400

--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz

wait(0.1)
end