User:Outofspace/ON-OFF Button: Difference between revisions
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>Outofspace =o, SOFTWARE PROBLEM ALERT!! |
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==Simple Toggle Utility== | ==Simple Toggle Utility== | ||
<b>BY MINDRAKER</b> | |||
Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". | Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". | ||
Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script: | Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script: |
Revision as of 01:25, 28 August 2008
Here are a few On/Off scripts/tools that you can use.
My Script
Completely unorganized and here mainly for archival purposes. I haven't updated this script in 4-5 months.
--On/Off Button --OutOfSpace script.Name = "On/Off-Script_Version_0.5b" local ma = Instance.new("Message") ma.Parent = game.Workspace ma.Text = "Starting..." wait(0.5) game.Workspace.Message.Text = "Creating Brick..." wait(0.1) local b = Instance.new("Part") b.Parent = game.Workspace b.Name = "Button" b.Size = Vector3.new(5, 1 ,5) game.Workspace.Message.Text = "(Brick)Done!" wait(0.1) game.Workspace.Message.Text = "Creating Model..." wait(0.1) local m = Instance.new("Model") m.Parent = game.Workspace m.Name = "Ready" game.Workspace.Message.Text = "(Model)DONE!" wait(0.1) game.Workspace.Message.Text = "game.Workspace.Button.Parent = game.Workspace.Ready" wait(0.1) game.Workspace.Button.Parent = game.Workspace.Ready game.Workspace.Message.Text = "Done!" wait(0.1) game.Workspace.Message.Text = "Creating Humanoid..." local h = Instance.new("Humanoid") h.Parent = game.Workspace.Ready game.Workspace.Message.Text = "(Humanoid)Done!" wait(0.1) game.Workspace.Message.Text = "Creating Head..." wait(0.1) game.Workspace.Ready.Button.Name = "Head" game.Workspace.Message.Text = "(Head)Done!" wait(0.1) game.Workspace.Message.Text = "Creating ClickDetector..." wait(0.1) local c = Instance.new("ClickDetector") c.Parent = game.Workspace.Ready.Head c.MaxActivationDistance = 100 game.Workspace.Message.Text = "(ClickDetector)DONE!" wait(0.1) game.Workspace.Message.Text = "Creating Script..." wait(0.1) local s = Instance.new("Script") s.Parent = game.Workspace s.Disabled = true s.Name = "ButtonScript" s.Source = [[ script.Parent.Parent.Name = "On" local isOn = true function on() isOn = true game.Workspace.On.Head.BrickColor = BrickColor.new(21) game.Workspace.On.Name = "Off" end function off() isOn = false game.Workspace.Off.Head.BrickColor = BrickColor.new(28) game.Workspace.Off.Name = "On" end function onClicked() if isOn == true then off() else on() end end script.Parent.ClickDetector.MouseClick:connect(onClicked) on() ]] s.Disabled = false game.Workspace.Message.Text = "(Script)Done!" wait(0.1) game.Workspace.Message.Text = "Copying Script..." wait(0.1) sad = game.Workspace.ButtonScript:clone() --Right here, it creates a copy of game.Workspace.Model, and sets it as the variable "model" game.Workspace.ButtonScript.Parent = nil --This sets the game.Workspace.Model's parent to nothing, removing it from the game. sad.Parent = game.Workspace.Ready.Head --Sets the cloned object's Parent to the Workspace. wait(0.4) game.Workspace.Message.Text = "Done!" wait(0.1) game.Workspace.Message:Remove()
Simple Toggle Utility
BY MINDRAKER Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script:
brickName = "Toggle" valueName = "On/Off" function onButton1Down(mouse) local targ = mouse.Target if targ~=nil then if targ.Name == brickName then if targ:findFirstChild(valueName)~=nil then if targ[valueName].Value == true then targ[valueName].Value = false print("one") else targ[valueName].Value = true print("two") end end end end end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)
Upon clicking the mouse on the brick in Solo Mode, you can see the Output toggle between "one" and "two". You can easily manipulate this script to work for anything. MINDRAKER 05:28, 27 August 2008 (CDT)