User:Outofspace/Clock: Difference between revisions
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>Outofspace Manual for Version 1.0 |
>Outofspace Manual for Version 1.1 |
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<br><b>Clock</b> | <br><b>[http://www.roblox.com/Item.aspx?ID=6361926 Digital Clock]</b> | ||
<br><i>Version 1. | <br><i>Version 1.1 - 12/18/08</i> | ||
<br>©2008 OutOfSpace | <br>©2008 OutOfSpace | ||
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While you're in the game, say the following: | While you're in the game, say the following: | ||
*set/01-01- | *set/01-01-2008 --Or whatever the date is. (MM-DD-YY) | ||
*time/03:15:45PM --Or whatever the time is. | *time/03:15:45PM --Or whatever the time is. | ||
*/set --Chat this when you're done. | */set --Chat this when you're done. | ||
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If you have any questions/comments please contact me. | If you have any questions/comments please contact me. | ||
I am also open to suggestions. | I am also open to suggestions. | ||
=Changes from last version= | |||
*Year will roll over. | |||
*Month will roll over. | |||
*Day will roll over. | |||
*The year can be set in either 4 digits or 2 digits. | |||
*Seconds change every 0.95 seconds, not 1 second, due to lagging issues. |
Revision as of 08:19, 20 December 2008
Digital Clock
Version 1.1 - 12/18/08
©2008 OutOfSpace
Instruction Manual
This is the manual on how to use my digital clock. It's a 12 hour clock.
About
This is a simple digital clock for your place. Add this model and it will run on its own. The only work you need to do is to set the clock in game. Other versions will have more features over time.
Setting the clock
Place the clock model into the "Workspace". Save your place, and go into it. While you're in the game, say the following:
- set/01-01-2008 --Or whatever the date is. (MM-DD-YY)
- time/03:15:45PM --Or whatever the time is.
- /set --Chat this when you're done.
Support
If you have any questions/comments please contact me. I am also open to suggestions.
Changes from last version
- Year will roll over.
- Month will roll over.
- Day will roll over.
- The year can be set in either 4 digits or 2 digits.
- Seconds change every 0.95 seconds, not 1 second, due to lagging issues.