User:Buckethead101/Terrain Generators: Difference between revisions

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Line 32: Line 32:
p.Size = Vector3.new(10,a,10)
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Anchored = true
p.Color = Color3.new(1) -- Please change the color to your own desire.
p.Parent = game.Workspace
p.Parent = game.Workspace
if a == 1 then
if a == 1 then
Line 72: Line 71:
p.Size = Vector3.new(10,a,10)
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Anchored = true
p.Color = Color3.new(1) -- Please change the color to your own desire.
p.Parent = game.Workspace
p.Parent = game.Workspace
if a == 1 then
if a == 1 then
Line 114: Line 112:
p.Size = Vector3.new(10,a,10)
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Anchored = true
p.Color = Color3.new(1) -- Please change the color to your own desire.
p.Parent = game.Workspace
p.Parent = game.Workspace
if a <= 6 then
if a <= 6 then
Line 156: Line 153:
p.Size = Vector3.new(10,a,10)
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Anchored = true
p.Color = Color3.new(1) -- Please change the color to your own desire.
p.Parent = game.Workspace
p.Parent = game.Workspace
if a == 1 or a == 2 then
if a == 1 or a == 2 then
Line 192: Line 188:
p.Size = Vector3.new(10,a,10)
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Anchored = true
p.Color = Color3.new(1) -- Please change the color to your own desire.
p.Parent = game.Workspace
p.Parent = game.Workspace
if a == 1 or a == 2 then
if a == 1 or a == 2 then

Revision as of 02:40, 30 December 2008

Inroduction

So you have a problem. You want some nice terrain, but you don't want to take the time to make it. Problem solved! Use these terrain generators(more coming soon) to make the terrain for you!

What This Page is For

On this page I will be putting up terrain generators. They will be edited versions of Mindraker's terrain generator, unless I say otherwise.

Grassy Terrain

These scripts will generate grassy terrain.

Fields

This one generates small grassy field terrain.

x=1
y=1
z=1

for i = 0, 50, 10 do
for j = 0, 10, 1 do
for k = 0, 50, 10 do

a=math.random(1,4)


x=i
y=a
z=i


p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Parent = game.Workspace
if a == 1 then
p.BrickColor = BrickColor.new("Bright blue")
p.CanCollide = false
elseif a == 2 then
p.BrickColor = BrickColor.new("Bright green")
elseif a == 3 then
p.BrickColor = BrickColor.new("Dark green")
elseif a == 4 then
p.BrickColor = BrickColor.new("Earth green")
--wait(1)

end
end
end
end 

This one will generate larger grassy field terrain.

x=1
y=1
z=1

for i = 0, 100, 10 do
for j = 0, 20, 1 do
for k = 0, 100, 10 do

a=math.random(1,4)


x=i
y=a
z=i


p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Parent = game.Workspace
if a == 1 then
p.BrickColor = BrickColor.new("Bright blue")
p.CanCollide = false
elseif a == 2 then
p.BrickColor = BrickColor.new("Bright green")
elseif a == 3 then
p.BrickColor = BrickColor.new("Dark green")
elseif a == 4 then
p.BrickColor = BrickColor.new("Earth green")
--wait(1)

end
end
end
end 

Hills

This one generates small hills terrain.

x=1
y=1
z=1

for i = 0, 50, 10 do
for j = 0, 3, 1 do
for k = 0, 50, 10 do

a=math.random(1,20)


x=i
y=a
z=i


p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Parent = game.Workspace
if a <= 6 then
p.BrickColor = BrickColor.new("Bright blue")
p.CanCollide = false
elseif a >= 5 and a <= 11 then
p.BrickColor = BrickColor.new("Bright green")
elseif a >= 10 and a <= 16 then
p.BrickColor = BrickColor.new("Dark green")
elseif a >= 15 and a <= 21 then
p.BrickColor = BrickColor.new("Earth green")
--wait(1)

end
end
end
end 

Desert

This one will generate a small desert.

x=1
y=1
z=1

for i = 0, 50, 10 do
for j = 0, 3, 1 do
for k = 0, 50, 10 do

a=math.random(1,4)


x=i
y=a
z=i


p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Parent = game.Workspace
if a == 1 or a == 2 then
p.BrickColor = BrickColor.new("Cool yellow")
elseif a == 3 or a == 4 then
p.BrickColor = BrickColor.new("Brick yellow")
--wait(1)

end
end
end
end 


This one will generate a larger desert.

x=1
y=1
z=1

for i = 0, 100, 10 do
for j = 0, 3, 1 do
for k = 0, 100, 10 do

a=math.random(1,5)


x=i
y=a
z=i


p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(10,a,10)
p.Anchored = true
p.Parent = game.Workspace
if a == 1 or a == 2 then
p.BrickColor = BrickColor.new("Cool yellow")
elseif a == 3 or a == 4 or a == 5 then
p.BrickColor = BrickColor.new("Brick yellow")
--wait(1)

end
end
end
end 


WARNING: the large desert may cause lag. It is highly suggested that you use a snap remover.