User:Buckethead101/Terrain Generators: Difference between revisions
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>Buckethead101 No edit summary |
>Buckethead101 No edit summary |
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z=1 | z=1 | ||
for i = 0, | for i = 0, 75, 10 do | ||
for j = 0, 3, 1 do | for j = 0, 3, 1 do | ||
for k = 0, | for k = 0, 75, 10 do | ||
a=math.random(1, | a=math.random(1,5) | ||
Line 196: | Line 196: | ||
if a == 1 or a == 2 then | if a == 1 or a == 2 then | ||
p.BrickColor = BrickColor.new("Cool yellow") | p.BrickColor = BrickColor.new("Cool yellow") | ||
elseif a == 3 or a == 4 then | elseif a == 3 or a == 4 or a == 5 then | ||
p.BrickColor = BrickColor.new("Brick yellow") | p.BrickColor = BrickColor.new("Brick yellow") | ||
--wait(1) | --wait(1) | ||
Line 203: | Line 203: | ||
end | end | ||
end | end | ||
end | end </pre> | ||
</pre> | |||
'''WARNING: the large desert may cause major lag. It is highly suggested that you use a snap remover.''' | '''WARNING: the large desert may cause major lag. It is highly suggested that you use a snap remover.''' |
Revision as of 02:39, 30 December 2008
Inroduction
So you have a problem. You want some nice terrain, but you don't want to take the time to make it. Problem solved! Use these terrain generators(more coming soon) to make the terrain for you!
What This Page is For
On this page I will be putting up terrain generators. They will be edited versions of Mindraker's terrain generator, unless I say otherwise.
Grassy Terrain
These scripts will generate grassy terrain.
Fields
This one generates small grassy field terrain.
x=1 y=1 z=1 for i = 0, 50, 10 do for j = 0, 10, 1 do for k = 0, 50, 10 do a=math.random(1,4) x=i y=a z=i p = Instance.new("Part") p.CFrame = CFrame.new(Vector3.new(i,j,k)) p.Size = Vector3.new(10,a,10) p.Anchored = true p.Color = Color3.new(1) -- Please change the color to your own desire. p.Parent = game.Workspace if a == 1 then p.BrickColor = BrickColor.new("Bright blue") p.CanCollide = false elseif a == 2 then p.BrickColor = BrickColor.new("Bright green") elseif a == 3 then p.BrickColor = BrickColor.new("Dark green") elseif a == 4 then p.BrickColor = BrickColor.new("Earth green") --wait(1) end end end end
This one will generate larger grassy field terrain.
x=1 y=1 z=1 for i = 0, 100, 10 do for j = 0, 20, 1 do for k = 0, 100, 10 do a=math.random(1,4) x=i y=a z=i p = Instance.new("Part") p.CFrame = CFrame.new(Vector3.new(i,j,k)) p.Size = Vector3.new(10,a,10) p.Anchored = true p.Color = Color3.new(1) -- Please change the color to your own desire. p.Parent = game.Workspace if a == 1 then p.BrickColor = BrickColor.new("Bright blue") p.CanCollide = false elseif a == 2 then p.BrickColor = BrickColor.new("Bright green") elseif a == 3 then p.BrickColor = BrickColor.new("Dark green") elseif a == 4 then p.BrickColor = BrickColor.new("Earth green") --wait(1) end end end end
Hills
This one generates small hills terrain.
x=1 y=1 z=1 for i = 0, 50, 10 do for j = 0, 3, 1 do for k = 0, 50, 10 do a=math.random(1,20) x=i y=a z=i p = Instance.new("Part") p.CFrame = CFrame.new(Vector3.new(i,j,k)) p.Size = Vector3.new(10,a,10) p.Anchored = true p.Color = Color3.new(1) -- Please change the color to your own desire. p.Parent = game.Workspace if a <= 6 then p.BrickColor = BrickColor.new("Bright blue") p.CanCollide = false elseif a >= 5 and a <= 11 then p.BrickColor = BrickColor.new("Bright green") elseif a >= 10 and a <= 16 then p.BrickColor = BrickColor.new("Dark green") elseif a >= 15 and a <= 21 then p.BrickColor = BrickColor.new("Earth green") --wait(1) end end end end
Desert
This one will generate a small desert.
x=1 y=1 z=1 for i = 0, 50, 10 do for j = 0, 3, 1 do for k = 0, 50, 10 do a=math.random(1,4) x=i y=a z=i p = Instance.new("Part") p.CFrame = CFrame.new(Vector3.new(i,j,k)) p.Size = Vector3.new(10,a,10) p.Anchored = true p.Color = Color3.new(1) -- Please change the color to your own desire. p.Parent = game.Workspace if a == 1 or a == 2 then p.BrickColor = BrickColor.new("Cool yellow") elseif a == 3 or a == 4 then p.BrickColor = BrickColor.new("Brick yellow") --wait(1) end end end end
This one will generate a larger desert.
x=1 y=1 z=1 for i = 0, 75, 10 do for j = 0, 3, 1 do for k = 0, 75, 10 do a=math.random(1,5) x=i y=a z=i p = Instance.new("Part") p.CFrame = CFrame.new(Vector3.new(i,j,k)) p.Size = Vector3.new(10,a,10) p.Anchored = true p.Color = Color3.new(1) -- Please change the color to your own desire. p.Parent = game.Workspace if a == 1 or a == 2 then p.BrickColor = BrickColor.new("Cool yellow") elseif a == 3 or a == 4 or a == 5 then p.BrickColor = BrickColor.new("Brick yellow") --wait(1) end end end end
WARNING: the large desert may cause major lag. It is highly suggested that you use a snap remover.