User talk:Outofspace/ON-OFF Button: Difference between revisions

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>Mindraker
OOS, try this
 
>Mindraker
Line 2: Line 2:


==Simple Toggle Utility==
==Simple Toggle Utility==
Insert a Brick in the Workspace.  Inseart a BoolValue into that Brick.  Name that BoolValue "OnOff".
Insert a Brick in the Workspace.  Insert a BoolValue into that Brick.  Name that BoolValue "OnOff".
Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin.  Insert the following into that script:
Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin.  Insert the following into that script:



Revision as of 12:45, 27 August 2008

OOS: Try the Simple Toggle Utility in HopperBins, it works fine as an On/Off button.:

Simple Toggle Utility

Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script:

brickName = "Toggle"
valueName = "On/Off"

function onButton1Down(mouse)
	local targ = mouse.Target
	if targ~=nil then
		if targ.Name == brickName then
			if targ:findFirstChild(valueName)~=nil then
				if targ[valueName].Value == true then
					targ[valueName].Value = false
print("one")
				else
					targ[valueName].Value = true
print("two")
				end
			end
		end
	end
end

function onSelected(mouse)
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)

Upon clicking the mouse on the brick in Solo Mode, you can see the Output toggle between "one" and "two". You can easily manipulate this script to work for anything. MINDRAKER 05:28, 27 August 2008 (CDT)