User talk:Lolzy: Difference between revisions

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>JustinP231
Drowning
>JustinP231
Line 18: Line 18:
     if P[i].Character:findFirstChild("Head") ~= nil then
     if P[i].Character:findFirstChild("Head") ~= nil then
     local X = P[i].Character.Head.Position.x
     local X = P[i].Character.Head.Position.x
     local Y = P[i].Character.Position.y
     local Y = P[i].Character.Head.Position.y
local Z = P[i].Character.Head.Position.z
     if X > XX and X < Xx then
     if X > XX and X < Xx then
     if Y > YY and Y < Yy then
     if Y > YY and Y < Yy then
    if Z > ZZ and Z < Zz then
     P[i].Character.Humanoid.Health = P[i].Character.Humanoid.Health - damage
     P[i].Character.Humanoid.Health = P[i].Character.Humanoid.Health - damage
    end
     end
     end
     end
     end

Revision as of 06:16, 4 April 2008

Place All Comments Below Here

Drowning

Drowning isn't actually very difficult. Try this script. =D

    local XX = script.Parent.Position.x - (script.Parent.Size.x /2)
    local Xx = XX * -1
    local YY = script.Parent.Position.y - (script.Parent.Size.y / 2)
    local Yy = YY * -1
    local ZZ = script.Parent.Position.z - (script.Parent.Size.z /2)
    local Zz = ZZ * -1
    local Drown = 2 -- How often they will take damage if underwater (in seconds).
    local damage = 10 -- How much damage they receive each time.
    while true do
    wait(Drown)
    local P = game.Players:GetChildren()
    for i = 1, #P do
    if P[i].Character:findFirstChild("Head") ~= nil then
    local X = P[i].Character.Head.Position.x
    local Y = P[i].Character.Head.Position.y

local Z = P[i].Character.Head.Position.z

    if X > XX and X < Xx then
    if Y > YY and Y < Yy then
    if Z > ZZ and Z < Zz then
    P[i].Character.Humanoid.Health = P[i].Character.Humanoid.Health - damage
    end
    end
    end
    end
    end
    end

Okay... Maybe that wasn't so simple... Ah well. Place that into a water brick. But, it probably won't work if you rotate or tilt the brick, so don't do it! Test it for me and lemme know if it works... --JustinP231 01:05, 4 April 2008 (CDT)