Transparency (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
Transparency is how see-through an object is. The higher the value, the less you can see through it. A value of 1 is completely 'opaque', or solid. A value of 0 is completely invisible. | |||
{{Property| | {{Property| | ||
name = Transparency | name = Transparency | ||
|property = [[Float]] ''Transparency'' | |property = [[Float]] ''Transparency'' | ||
|description = Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque | |description = Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque. | ||
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | ||
|}} | |}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 21:24, 23 March 2010
Transparency is how see-through an object is. The higher the value, the less you can see through it. A value of 1 is completely 'opaque', or solid. A value of 0 is completely invisible.
Transparency | |
Property | Float Transparency |
Description | Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |