Transparency (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}
Transparency is how see-through an object is. The higher the value, the less you can see through it. A value of 1 is completely 'opaque', or solid. A value of 0 is completely invisible.


{{Property|
{{Property|
name = Transparency
name = Transparency
|property = [[Float]] ''Transparency''
|property = [[Float]] ''Transparency''
|description = Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque. Think of it as, 1 being 100%, 0.5 being 50% transparent, and 0 being obviously 0% .
|description = Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}


[[Category:Properties]]
[[Category:Properties]]

Revision as of 21:24, 23 March 2010

Transparency is how see-through an object is. The higher the value, the less you can see through it. A value of 1 is completely 'opaque', or solid. A value of 0 is completely invisible.

Transparency
Property Float Transparency
Description Sets how visible the object is. A value of 1 is completely invisible, a value of 0 is completely opaque.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]