Talk:SaveNumber (Method): Difference between revisions

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>Legend26
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>Itunes89
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Changed PlayerAdded to PlayerRemoving.--[[User:Itunes89|Itunes89]] 14:14, 28 February 2012 (EST)
Changed PlayerAdded to PlayerRemoving.--[[User:Itunes89|Itunes89]] 14:14, 28 February 2012 (EST)
:And the point of that is why? Saving when a player is leaving shouldn't be encouraged as it oftentimes does not work. <span style="font-size: 75%; line-height: inherit;">[[User:Legend26|Legend26]] ([[User talk:Legend26|talk]] | [[Special:Contributions/Legend26|contribs]])</span> 17:07, 28 February 2012 (EST)
:And the point of that is why? Saving when a player is leaving shouldn't be encouraged as it oftentimes does not work. <span style="font-size: 75%; line-height: inherit;">[[User:Legend26|Legend26]] ([[User talk:Legend26|talk]] | [[Special:Contributions/Legend26|contribs]])</span> 17:07, 28 February 2012 (EST)
::It should not be saved when the player joins??--[[User:Itunes89|Itunes89]] 13:00, 17 March 2012 (EDT)

Revision as of 17:00, 17 March 2012

Stressing the fact that there's a cache

Should we do this? Would the end user care if there are many requests per game or not?

Posted by blocco (talk) on Feb 17, 2011 (Thursday) at 01:35 (UTC) [Discuss format]

Changed PlayerAdded to PlayerRemoving.--Itunes89 14:14, 28 February 2012 (EST)

And the point of that is why? Saving when a player is leaving shouldn't be encouraged as it oftentimes does not work. Legend26 (talk | contribs) 17:07, 28 February 2012 (EST)
It should not be saved when the player joins??--Itunes89 13:00, 17 March 2012 (EDT)