Talk:RBX.lua.Hint (Object): Difference between revisions
>Mr Doom Bringer m Talk:RBX.Lua.Hint moved to Talk:RBX.Lua.Hint (Object) |
>Jerome1995 No edit summary |
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--[[User:JustinP231|JustinP231]] 17:22, 12 March 2008 (CDT) | --[[User:JustinP231|JustinP231]] 17:22, 12 March 2008 (CDT) | ||
== >_< == | == >_< == | ||
Sorry... Guess that's true... But, I don't think most people today want to bother with learning... >_> It's a bit sad, actually... | Sorry... Guess that's true... But, I don't think most people today want to bother with learning... >_> It's a bit sad, actually... | ||
--[[User:JustinP231|JustinP231]] 15:24, 13 March 2008 (CDT) | --[[User:JustinP231|JustinP231]] 15:24, 13 March 2008 (CDT) |
Revision as of 19:29, 14 August 2008
changing text: how do i make hints that change every few seconds? its been bugging me on how and im woundering if its a script. is it? please help. user:artha14
That would be a script. Seeing as how this isn't a scripting page, you'd be better looking for a script that changes something every few seconds, then just changing the something into a hint. ---Mr Doom Bringer 16:53, 12 March 2008 (CDT)
>_>
I'll go ahead and tell you. When you define a hint, like a message, you define the Parent and Text. To make the hint change, simply change the text. Ex:
local hint = Instance.new("Hint") hint.Parent = game.Workspace while true do hint.Text = "TEXT" wait(2) hint.Text = "TEXT2" wait(2) hint.Text = "TEXT3" wait(2) end
--JustinP231 17:22, 12 March 2008 (CDT)
>_<
Sorry... Guess that's true... But, I don't think most people today want to bother with learning... >_> It's a bit sad, actually... --JustinP231 15:24, 13 March 2008 (CDT)