Talk:Music: Difference between revisions
>Mr Doom Bringer No edit summary |
>Mindraker Testing |
||
Line 1: | Line 1: | ||
Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 13:12, 2 July 2008 (CDT) | Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 13:12, 2 July 2008 (CDT) | ||
Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 13:12, 2 July 2008 (CDT) | |||
== Testing == | |||
I did things a little differently, instead of doing things as the page said, I simply took a free music box, and cut out the the script from the music box into a new brick, copied the brick, started a new map, and pasted in the brick. The 'sound' object needed the SoundId. Voilà, it worked, maybe a little differently than the page's example. You can make whatever size and shape play music. However, with this method, you know ahead of time whether or not your music works ;) : | |||
<pre> | |||
local s = Instance.new("Sound") | |||
s.Name = "Sound" | |||
s.SoundId = "3f6768818ccb1e1490bd8c95bd9846a7" -- Indiana Jones Theme, I think | |||
s.Volume = 3 | |||
s.Looped = true | |||
s.archivable = false | |||
s.Parent = game.Workspace | |||
wait(0) | |||
s:play() </pre> {{User:Mindraker/sig}} 19:06, 19 August 2008 (CDT) |
Revision as of 00:06, 20 August 2008
Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---Mr Doom Bringer 13:12, 2 July 2008 (CDT)
Any sounds not included with the Roblox client won't work this way. You have to upload them to the site, a feature not supported. ---Mr Doom Bringer 13:12, 2 July 2008 (CDT)
Testing
I did things a little differently, instead of doing things as the page said, I simply took a free music box, and cut out the the script from the music box into a new brick, copied the brick, started a new map, and pasted in the brick. The 'sound' object needed the SoundId. Voilà, it worked, maybe a little differently than the page's example. You can make whatever size and shape play music. However, with this method, you know ahead of time whether or not your music works ;) :
local s = Instance.new("Sound") s.Name = "Sound" s.SoundId = "3f6768818ccb1e1490bd8c95bd9846a7" -- Indiana Jones Theme, I think s.Volume = 3 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(0) s:play()