Talk:Bevels (Enum): Difference between revisions

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>Mindraker
Thanks! Sorry for the trouble.
>Outofspace
ok...
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Thanks!  I owe you one.  [[User:Mindraker|Mindraker]] 09:35, 14 December 2008 (UTC)
Thanks!  I owe you one.  [[User:Mindraker|Mindraker]] 09:35, 14 December 2008 (UTC)
:I'd still like to see these referenced in some way, they still exist :P. {{User:Outofspace/sig}}

Revision as of 10:08, 14 December 2008

I think Doom decided that we're not making pages for enums that were only made for the settings. Since we (someone) are (eventually) writing pages for the settings, the enums can be mentioned there. --Anaminus 08:02, 14 December 2008 (UTC)

I'm not quite sure what you mean... I remember cleaning out some (but not all) of the Enum pages. Are you saying that this page needs to go or that it should stay? MINDRAKER 08:11, 14 December 2008 (UTC)
Basically, yes, they should go. Any enum page where the enum is used for a setting (Bevels, Shadows, AASamples, etc) can be mentioned in on the related setting instead, since there's no chance that it will be used for different properties, like NormalId or TopBottom. --Anaminus 08:28, 14 December 2008 (UTC)
What about an entire enum page that we can attach to the settings? ⇒OutOfSpace 08:16, 14 December 2008 (UTC)
What about the Enum pages that have nothing linking to them? MINDRAKER 09:01, 14 December 2008 (UTC)
By settings I don't mean properties. There are certain enums that are used to change your roblox settings, such as turning your shadows on or off. Those are the ones that should be deleted. Then there are enums that are used for properties in the lua objects, like Part uses the InputType and the SurfaceType enums. Those are the ones that shouldn't be deleted. --Anaminus 09:13, 14 December 2008 (UTC)
OK, I must admit, I am somewhat fuzzy on this :D. If I've screwed things up, I apologize. MINDRAKER 09:21, 14 December 2008 (UTC)
Don't worry. Here's a list: --Anaminus 09:28, 14 December 2008 (UTC)

Don't delete:

  • BinType
  • CameraType
  • ControllerType
  • FormFactor
  • InOut
  • InputType
  • JointType
  • LeftRight
  • MeshType
  • NormalId
  • PartType
  • ReverbType
  • SoundType
  • SurfaceConstraint
  • SurfaceType
  • TopBottom

Delete/Don't make:

  • AASamples
  • ActionType
  • AffectType
  • Antialiasing
  • Bevels
  • ConcurrencyModel
  • D3DDEVTYPE
  • D3DFORMAT
  • EnvironmentalPhysicsThrottle
  • ErrorReporting
  • Framerate Manager
  • GraphicsMode
  • KeywordFilterType
  • PacketReliability
  • PhysicsReceiveMethod
  • PhysicsSendMethod
  • ThreadPoolConfig
  • TickCountSampleMethod
  • Shadow


Thanks! I owe you one. Mindraker 09:35, 14 December 2008 (UTC)

I'd still like to see these referenced in some way, they still exist :P. ⇒OutOfSpace