Talk:Anim8tor exporter script: Difference between revisions
>Jster12 No edit summary |
>Leg0builder |
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''' | '''Does not work I tried!''' | ||
I put it in the mesh and it will not work! | I put it in the mesh and it will not work! | ||
We got this too: internal error on line 28: ScriptObject::InitExecution<>: missing file descriptor. If anyone knows how to fix this, please post the answer here! | We got this too: internal error on line 28: ScriptObject::InitExecution<>: missing file descriptor. If anyone knows how to fix this, please post the answer here! | ||
What you have to do is save the script into Notepad (File > Save As). Where it says '''File Type:''' choose '''All Files.''' Now after the file name type '''.a8s'''. (e.g., exporttomesh >> exporttomesh'''.a8s''' [type the a8s after it in the savename place]) So when you save your script it should not be a *.txt, but a *.a8s. Hope this helps! PS: that's as far as I got, though. When I run the script in Anim8or all it says is 'Compiling "C:\-savelocation-\exporttomesh.a8s": 61 lines 0 errors' for a really long time. If anyone can fix this new problem post here too! -- [http://www.roblox.com/User.aspx?ID=482197 LEG0builder] |
Revision as of 20:37, 21 October 2008
How Does it Work??????? Wow. Does this work? --Telamon 12:11, 25 February 2008 (CST)
Yes, it does! :D I can now make custom hats for my places, But people have to enter it in solo mode first.
Yes. It does work. ---Gamer3D 15:41, 21 April 2008 (CDT)
It won't work with my anim8or could someone please explain?? ---Wuzeman
Did you read the installation instructions in the article or is there another problem? -OutOfSpace 09:57pm CST May 10, 2008
I don't know how to save something as an .a8s file ---Wuzeman
Open anim8tor, make your mesh, then goto File> Save. --Outofspace 18:04, 26 May 2008 (CDT)
It says "Place this script (as a .a8s file) in the folder." I can't make the script an .a8s file?? Wuzeman
You have to put the script on Notepad then go to File > Save As > Then select the thing that says "Text Documents (.txt) and change it to "All Files (*.*).
Then you put "MeshImport.a8s" as the Name of the script. CoolJB1
Actually, you can save it as *.a8s, that works just as well. --Dingdong272 14:22, 7 June 2008 (CDT)
Can someone explain every exact step to put my own mesh, I made in Anim8or, to a brick no ROBLOX please! Username: PenguinBuddiesInc. ROBLOX Username: HiSpongeBob
When I Try To Run The Script It Has This Debug Output Window. Also What Do I Do When I Have The Script Loaded And My Mesh Finished Do I Click Convert To Mesh? --Wuzeman
The output window means you're doing it right. Then, go to Object>Export and export it as a ROBLOX:plug-in.
Thanks for the exporting thing =D CoolJB1
See, one little detail can mess EVERYTHING up! AKA, using WordPad instead of NotePad (which I did, not knowing the difference between the two). Now, how do you get the mesh INTO Studio?
- Ty\∞/II12:51, 25 June 2008 (CDT)
Yah How Do You Put The Mesh Into Roblox Do You Upload It As The TextureId Or What Please Tell-- Wuzeman
The Debug Output says this: internal error on line 28: ScriptObject::InitExecution<>: missing file descriptor
What does that mean? Ty\∞/II
It means the script doesn't work. I get it too. Although I doubt Gamer3D will fix this, as making meshes is "UnSupported". Sorry. ⇒OutOfSpace
Help, mine dosen't work, i've got the script to work but i can export it as a '.mesh' file! Someone tell me where im going wrong! Jaxcar
Jax Did You Go To Export And Not Save Or Save As Wuzeman
By The Way Mine Works Now I Made A Mesh
-_-,
Does not work I tried! I put it in the mesh and it will not work!
We got this too: internal error on line 28: ScriptObject::InitExecution<>: missing file descriptor. If anyone knows how to fix this, please post the answer here!
What you have to do is save the script into Notepad (File > Save As). Where it says File Type: choose All Files. Now after the file name type .a8s. (e.g., exporttomesh >> exporttomesh.a8s [type the a8s after it in the savename place]) So when you save your script it should not be a *.txt, but a *.a8s. Hope this helps! PS: that's as far as I got, though. When I run the script in Anim8or all it says is 'Compiling "C:\-savelocation-\exporttomesh.a8s": 61 lines 0 errors' for a really long time. If anyone can fix this new problem post here too! -- LEG0builder