TakeDamage (Method): Difference between revisions

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>JulienDethurens
I didn't know it could be used to heal. But I believe healing should still be possible when a player has a forcefield, and, anyways, the purpose of this method is to give damage to an humanoid, not to heal it!
>Tomtomn00
Line 11: Line 11:


This code, put in a [[RBX.lua.LocalScript (Object)|LocalScript]], would make the local player take 99 damage.
This code, put in a [[RBX.lua.LocalScript (Object)|LocalScript]], would make the local player take 99 damage.
{{code|game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)}}
<code lua>game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)</code>


== Healing ==
== Healing ==

Revision as of 16:05, 10 April 2012

TakeDamage( float amount )
Returns nil
Description: Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField.
Member of: Humanoid


Example

This code, put in a LocalScript, would make the local player take 99 damage. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)

Healing

This method, though not designed for healing, can be used to heal a character by using a negative number. However, note that healing will not work if the character has a ForceField, just as if the character was taking damage.

Example

This code, assuming the variable humanoid is defined to an humanoid, would heal that humanoid by a value of 10, unless that humanoid is protected by a ForceField.

humanoid:TakeDamage(-10)