TakeDamage (Method): Difference between revisions
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>Flurite spelling and rewording |
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|name = TakeDamage | |name = TakeDamage | ||
|arguments = [[Number]] ''damage'' | |arguments = [[Number]] ''damage'' | ||
|description = Subtracts the damage from the health of the targeted humanoid unless the character has a [[ForceField]]. | |description = Subtracts the damage from the health of the targeted humanoid unless the character has a [[ForceField]]. Can be negative to 'heal'. | ||
|object = Humanoid | |object = Humanoid | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 00:17, 13 March 2012
TakeDamage( Number damage ) | |
Returns | nil |
Description: | Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField. Can be negative to 'heal'. |
Member of: | Humanoid |
Example
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) -- '99' damage will be subtracted from the Humanoid's health.