TakeDamage (Method): Difference between revisions

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>Legend26
Undo revision 49064 by Itunes89 (talk) It's not deprecated. Look at the object browser.
>Flurite
spelling and rewording
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|name = TakeDamage
|name = TakeDamage
|arguments = [[Number]] ''damage''
|arguments = [[Number]] ''damage''
|description = Subtracts the damage from the health of the targetted humanoid unless a [[ForceField]] is present.
|description = Subtracts the damage from the health of the targeted humanoid unless the character has a [[ForceField]].
|object = Humanoid
|object = Humanoid
}}</onlyinclude>
}}</onlyinclude>
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{{Example|
{{Example|
<code lua>
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) -- '99' damage will be subtracted from the Humanoid's health.
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) -- '99' damage will be subtracted from the Humanoid's health.
</code>
}}
}}


[[Category:Methods]]
[[Category:Methods]]

Revision as of 21:57, 30 January 2012

TakeDamage( Number damage )
Returns nil
Description: Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField.
Member of: Humanoid


Example

game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) -- '99' damage will be subtracted from the Humanoid's health.