SurfaceInput (Property): Difference between revisions

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|property = [[Enum]] ''SurfaceInput''
|property = [[Enum]] ''SurfaceInput''
|description = Sets what the surface's input is.
|description = Sets what the surface's input is.
|object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}



Revision as of 05:16, 31 October 2008

This property is a summery of 6 different properties that perform the same action. They are BackSurfaceInput, BottomSurfaceInput, FrontSurfaceInput, LeftSurfaceInput, RightSurfaceInput, and TopSurfaceInput.


SurfaceInput
Property Enum SurfaceInput
Description Sets what the surface's input is.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]
The InputType Enum controls the SurfaceInput of the object Part. It has 13 numbers:
Enum Name Description
0 NoInput
1 LeftTread
2 RightTread
3 Steer
4 Throtle
6 UpDown
7 Action1
8 Action2
9 Action3
10 Action4
11 Action5
12 Constant
13 Sin