Stop (Method): Difference between revisions
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>Camoy No edit summary |
>Emess dunno how this works |
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|name = Stop | |name = Stop | ||
|description = Stops a currently playing sound and returns the marker to the beginning of the sound file. | |description = Stops a currently playing sound and returns the marker to the beginning of the sound file. | ||
|object = Sound, AnimationTrack | |object = Sound]], [[AnimationTrack]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 02:26, 30 December 2010
Stop( ) | |
Returns | nil |
Description: | Stops a currently playing sound and returns the marker to the beginning of the sound file. |
Member of: | RBX.lua.Sound, AnimationTrack (Object)|Sound]], AnimationTrack]] |
Example
game.Workspace.Player.Head.Sound:Stop() -- stops the sound