StatusRemoved (Event): Difference between revisions

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page for StatusRemoved
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{|
<onlyinclude>{{Event
|<onlyinclude>{{Event|name = StatusRemoved
|name = StatusRemoved
|arguments = [[Status (Enum)|Status]] ''status that was removed''
|arguments = [[Status]] ''removed status''
|description = Fired when an [[Enum]] [[Status (Enum)|Status]] is removed from the [[Humanoid]].
|description = Fired when an [[Status]] is removed from the [[Humanoid]].
|object = Humanoid
|object = Humanoid
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{clear floats}}
 
{{Example|<pre>
{{Example|<pre>
humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid = game.Players.LocalPlayer.Character.Humanoid
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</pre>}}
</pre>}}
[[Category:Events]]

Revision as of 15:48, 29 January 2011

StatusRemoved ( Status removed status )
Description Fired when an Status is removed from the Humanoid.
Member of: Humanoid


Example
humanoid = game.Players.LocalPlayer.Character.Humanoid

humanoid:AddStatus( Enum.Status.Confusion ) -- to make sure this status actually exists.

function onStatusRemoved( status )
   if status == Enum.Status.Poison then
      print "The humanoid has been cured of poison!"
   elseif status == Enum.Status.Confusion then
      print "The humanoid has become reoriented!"
   end
end

humanoid.StatusRemoved:connect( onStatusRemoved )

humanoid:RemoveStatus( Enum.Status.Confusion ) --> The humanoid has become reoriented!