SetMessage (Method): Difference between revisions

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>ArceusInator
fixed the example
>Blocco
No edit summary
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|object      = DataModel
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{{Example|
If you're using the [[Command Bar]] or a [[CoreScript]]...
If you're using the [[Command Bar]] or a [[CoreScript]]...
<pre>
<pre>

Revision as of 22:31, 6 January 2011

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text )
Returns nil
Description: Creates a GUI message similar to ones seen when loading a game.
Member of: DataModel
Example

If you're using the Command Bar or a CoreScript...

game:SetMessage( "Hello World" )

-- Will result in the image below

If you're using a Script or a LocalScript...

game:SetMessage( "Hello World" ) --> s SetMessage