SetMessage (Function): Difference between revisions
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>ArceusInator Added a script that allows users to create doppelgangers of this function and its sibling, ClearMessage(). |
>ArceusInator Hooray for a cleaner page. :D |
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{| | {| | ||
|<center>'''<big>This function is locked. Using it will cause an error.</big>'''</center> | |<center>'''<big>This function is locked. Using it will cause an error.</big>'''</center> | ||
| | |} | ||
{{ | <onlyinclude>{{Method | ||
name | |name = SetMessage | ||
|arguments = [[String]] '' | |arguments = [[String]] ''messageText'' | ||
|description = Creates a GUI message similar to ones seen when loading a game. | |description = Creates a GUI message similar to ones seen when loading a game. | ||
|object = | |object = DataModel | ||
|protected = Yes | |||
</onlyinclude> | }}</onlyinclude> | ||
{{Example| | {{Example| |
Revision as of 19:46, 27 December 2010
SetMessage( String messageText ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | DataModel |
Example
game:SetMessage( "Hello World" ) -- Will result in the image below
Example
It is actually possible to create a sort of doppelganger of this function and its sibling, ClearMessage, by running this code:
local message = false function _G.SetMessage( msg ) if not msg then return ( error( "String expected", 1 ) ) end if type( msg ) ~= "string" then return ( error( "String expected", 1 ) ) end if message then game:ClearMessage() end local p = game.Players:GetPlayers() if not p then return end for i = 1, #p do if p[i]:FindFirstChild( "PlayerGui" ) then local s = Instance.new( "ScreenGui", p[i].PlayerGui ) local t = Instance.new( "TextLabel", s ) t.Position = UDim2.new( 0.2, 0, 0.354, 0 ) t.BorderColor3 = Color3.new( 192/255, 192/255, 192/255 ) t.BackgroundColor3 = Color3.new( 163/255, 162/255, 165/255 ) t.Size = UDim2.new( 0.6, 0, 0.29, 0 ) t.FontSize = Enum.FontSize.Size24 t.Text = ( tostring( msg ) ) t.TextColor3 = Color3.new( 1, 1, 1 ) t.BackgroundTransparency = 0.4 s.Name = "gameMessage" end end message = true end function _G.ClearMessage() if not message then return end local p = game.Players:GetPlayers() if not p then return end for i = 1, #p do if p[i]:FindFirstChild( "PlayerGui" ) then local g = p[i].PlayerGui:GetChildren() for x = 1, #g do if g[x].Name == "gameMessage" then g[x]:remove() end end end end message = false end