SaveBoolean (Method): Difference between revisions
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>JulienDethurens If you don't put a nil argument, it is assumed by the template. |
>JulienDethurens No edit summary |
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = SaveBoolean | |name = SaveBoolean | ||
|arguments = | |arguments = {{type|string}} <var>key</var>, {{type|bool}} <var>value</var> | ||
|description = Saves a boolean value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]] | |description = Saves a {{type|boolean}} value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]]. | ||
|object = Player | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 23:40, 12 February 2012
SaveBoolean( string key, bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean. |
Member of: | Player |
Example
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
player:SaveBoolean('HasPlayed', true) -- Save the boolean.
end
end)