SaveBoolean (Method): Difference between revisions

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>JulienDethurens
When you make an example, PLEASE EXPLAIN IT. Just giving them code is useless if you don't explain what it does.
>JulienDethurens
If you don't put a nil argument, it is assumed by the template.
Line 4: Line 4:
|description          = Saves a boolean value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]]
|description          = Saves a boolean value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]]
|object              = Player
|object              = Player
|returns              = [[nil]]
}}</onlyinclude>
}}</onlyinclude>



Revision as of 05:16, 30 January 2012

SaveBoolean( String key, Bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean
Member of: Player


Example

This example will save true as the value of the key 'HasPlayed' everytime a player leaves.

game.Players.PlayerRemoving:connect(function(player) if player.DataReady then -- To make sure the data is ready. player:SaveBoolean('HasPlayed', true) -- Save the boolean. end end)