SaveBoolean (Method): Difference between revisions
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>JulienDethurens When you make an example, PLEASE EXPLAIN IT. Just giving them code is useless if you don't explain what it does. |
>JulienDethurens If you don't put a nil argument, it is assumed by the template. |
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|description = Saves a boolean value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]] | |description = Saves a boolean value that can be reloaded from any server via [[LoadBoolean (Method)|LoadBoolean]] | ||
|object = Player | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 05:16, 30 January 2012
SaveBoolean( String key, Bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean |
Member of: | Player |
Example
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
player:SaveBoolean('HasPlayed', true) -- Save the boolean.
end
end)