SaveBoolean (Method): Difference between revisions
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>MrNicNac No longer AdminOnly. |
>JulienDethurens When you make an example, PLEASE EXPLAIN IT. Just giving them code is useless if you don't explain what it does. |
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{{clear floats}} | {{clear floats}} | ||
< | {{Example| | ||
game.Players. | This example will save true as the value of the key 'HasPlayed' everytime a player leaves. | ||
<code lua> | |||
game.Players.PlayerRemoving:connect(function(player) | |||
if player.DataReady then -- To make sure the data is ready. | |||
player:SaveBoolean('HasPlayed', true) -- Save the boolean. | |||
end | |||
end) | end) | ||
</ | </code>}} | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 10:14, 21 January 2012
SaveBoolean( String key, Bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean |
Member of: | Player |
Example
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
player:SaveBoolean('HasPlayed', true) -- Save the boolean.
end
end)