Reset (Method): Difference between revisions
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>Legend26 No edit summary |
>JulienDethurens No need to put nil return values. |
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|name = Reset | |name = Reset | ||
|protected = yes | |protected = yes | ||
|description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | |description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | ||
|object = RunService | |object = RunService |
Revision as of 05:15, 30 January 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
Reset( ) | |
Returns | nil |
Description: | This method resets the current game to a waypoint set when Run was called. This method should only be used after Run was called. |
Member of: | RunService |