Reflectance (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}
Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors.


{{Property|
{{Property|
name = Reflectance
name = Reflectance
|property = [[Float]] ''Reflectance''
|property = [[Number]] ''Reflectance''
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|description = Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}


[[Category:Properties]]
[[Category:Properties]]

Revision as of 21:23, 23 March 2010

Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors.

Reflectance
Property Number Reflectance
Description Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]