RBX.lua.Message (Object): Difference between revisions
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>Wyoming Updated for new layout, and a clearer description with images. |
>Camoy Deprecation label. |
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|style="vertical-align:top"|{{:Object:Message}} | |style="vertical-align:top"|{{:Object:Message}} | ||
|style="vertical-align:top"|{{LeftNoticeStart}} | |style="vertical-align:top"|{{LeftNoticeStart}} | ||
{{Deprecated|Use [[TextLabel]] instead.}} | |||
A '''Message''' is a ROBLOX instance which displays text on the screen, depending on where it is located in the game. If a Message is located as a descendant of the workspace, then it will fill the entire screen with a semi-transparent grey background, and display its [[Text (Property)|Text]] in the middle of the screen. If it is added '''directly''' inside a [[RBX.lua.Player (Object)|Player]] then it will show in the upper left of the screen in a smaller box, and will only be visible to the player it is within. The differences can be seen in the two images below. | A '''Message''' is a ROBLOX instance which displays text on the screen, depending on where it is located in the game. If a Message is located as a descendant of the workspace, then it will fill the entire screen with a semi-transparent grey background, and display its [[Text (Property)|Text]] in the middle of the screen. If it is added '''directly''' inside a [[RBX.lua.Player (Object)|Player]] then it will show in the upper left of the screen in a smaller box, and will only be visible to the player it is within. The differences can be seen in the two images below. |
Revision as of 18:06, 27 August 2010
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Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |