RBX.lua.ClickDetector (Object): Difference between revisions

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m RBX.Lua.ClickDetector moved to RBX.lua.ClickDetector
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{{CatUp|Class reference}}
{{CatUp|Class reference}}
__NOTOC__
{{Preliminary}}


The ClickDetector object is used to detect when a part is clicked on by a player. This allows the player to create buttons, without the need for tools. The ''MouseClick'' event must be handled via [[Script]].  This object must be the child of a [[Part]].
The ClickDetector object is used to detect when a part is clicked on by a player. This allows the player to create buttons, without the need for tools. The ''MouseClick'' event must be handled via [[Script]].  This object must be the child of a [[Part]].

Revision as of 04:37, 14 December 2008


Preliminary:This item is under development and is likely to change. Use only for experimental work.

The ClickDetector object is used to detect when a part is clicked on by a player. This allows the player to create buttons, without the need for tools. The MouseClick event must be handled via Script. This object must be the child of a Part.

Functions

The ClickDetector object incorporates only the global functions.

Properties

In addition to the global properties, the ClickDetector also includes these;

Events

In addition to the global events, the Click Detector also has these: